Monday, June 27, 2011

Xxxx-Box

Another victory for pester-power. I was prevailed upon by my sons to purchase an X-Box last Christmas. While we've had PlayStations and WIIs and Gameboys and PSPs have come and gone, the X-Box has given us a new - and terrifying - dimension that I was unaware of when I parted with my hard-earned.
The first signs were there on Christmas Day, when I was asked for the Router access details. On asking why, when I thought they were busy zapping virtual reality life forms, was so that they could go online. Didn't I realise, they asked, that the X-Box allows you to play with anyone who's online and playing the same game you are!
Now, several things tend to happen when you allow any geek or game-obsessed cyber warrior into your home. Your children turn into angry call-centre clone operatives, with the stupid head set and mouthpiece while they discuss the merits of graphics and tactics with heaven-knows who. They also run the risk of turning into the "last to be picked" for a team, or the first to be picked on if their playing skills are not as developed as the unseen group they've joined.
We've also had to endure the threat of being hacked and the heart-rending reality of being removed from a supposed-friend's playlist for committing some unspoken adolescent cyber-howler.
I suppose I'm open to criticism for not researching the full potential of the thing before buying it. But the danger far-outweighs the benefits. Not so long ago, the school bully stayed at school or followed you down the road home, but would soon give up if the walk was too long; now you can be turned into a slobbering wreck in the discomfort of your own room and in front of your own TV. It's reality gaming but far too real for me.

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